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    <title>Offworld</title>
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    <id>tag:www.offworld.com,2009-06-29:/5</id>
    <updated>2010-02-02T01:18:11Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Pro 4.32-en</generator>


	<entry>
	    <title>Sonic Devouring Tails</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2010/02/sonic-devouring-tails.html" />
	    <id>tag:www.offworld.com,2010://5.70442</id>

	    <published>2010-02-02T01:15:22Z</published>
	    <updated>2010-02-02T01:18:11Z</updated>

	    <summary> Anyone know the source of this amazing pic based on Goya&apos;s Saturn Devouring His Children?...</summary>
	    <author>
	        <name>Rob Beschizza</name>
	        <uri>http://gadgets.boingboing.net</uri>
	    </author>
	    
	        <category term="Art" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="devoured" label="devoured" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="sonic" label="sonic" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="tails" label="tails" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><img alt="sonic-devouring-tails.jpg" src="http://www.offworld.com/i/sonic-devouring-tails.jpg" width="600" height="1103" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Anyone know the source of this amazing pic based on Goya's <em>Saturn Devouring His Children?</em></p>]]>
	        
	    </content>
	</entry>

	<entry>
	    <title>Ridiculous Oblivion Mod compilation</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/10/ridiculous-oblivion-mod-compil.html" />
	    <id>tag:www.offworld.com,2009://5.67562</id>

	    <published>2009-10-16T17:49:17Z</published>
	    <updated>2009-10-16T18:16:44Z</updated>

	    <summary>Jason McCullough has compiled the ultimate Oblivion mod compilation to end all Oblivion mod compilations. It took him two years to complete. Brush it off, reinstall, and get cracking. [qt3]...</summary>
	    <author>
	        <name>Rob Beschizza</name>
	        <uri>http://gadgets.boingboing.net</uri>
	    </author>
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="oblivion" label="oblivion" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p>Jason McCullough has compiled the ultimate Oblivion mod compilation to end all Oblivion mod compilations. It took him <em>two years</em> to complete. Brush it off, reinstall, and <a href="http://www.quartertothree.com/game-talk/showthread.php?t=55303">get cracking</a>. [qt3]</p>]]>
	        
	    </content>
	</entry>

	<entry>
	    <title>Videogame Minimalism</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/10/videogame-minimalism.html" />
	    <id>tag:www.offworld.com,2009://5.67210</id>

	    <published>2009-10-02T16:39:44Z</published>
	    <updated>2009-10-10T02:02:46Z</updated>

	    <summary> By Infinite Continues....</summary>
	    <author>
	        <name>Rob Beschizza</name>
	        <uri>http://gadgets.boingboing.net</uri>
	    </author>
	    
	        <category term="Art" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="art" label="art" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="kirby" label="kirby" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.flickr.com/photos/43131325@N05/sets/72157622374882209/"><img alt="3974622348_6aca61d58a_o.jpg" src="http://www.offworld.com/gimages/3974622348_6aca61d58a_o.jpg" width="595" height="842" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>By <a href="http://www.flickr.com/photos/43131325@N05/">Infinite Continues.</a></p>]]>
	        
	    </content>
	</entry>

	<entry>
	    <title>One More Go: Why Halo makes me want to lay down and die</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/one-more-go-why-halo-makes-me.html" />
	    <id>tag:www.offworld.com,2009://5.67009</id>

	    <published>2009-09-25T23:32:35Z</published>
	    <updated>2010-07-29T00:05:50Z</updated>

	    <summary> There are those who say that when any door closes another one opens. These people have clearly never queued for the ladies toilet in St Pancras Station. Conceptually, though, they have a point. Endings are often beginnings. The biggest...</summary>
	    <author>
	        <name>Margaret Robertson</name>
	        <uri>http://www.lookspring.co.uk/</uri>
	    </author>
	    
	        <category term="Featured" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="One More Go" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="halo" label="halo" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="silentcartographer" label="silent cartographer" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://halo-photographer.deviantart.com/art/The-Silent-Cartographer-Dusk-133013399"><img alt="Thumbnail image for The_Silent_Cartographer_Dusk_by_Halo_Photographer.jpg" src="http://www.offworld.com/assets_c/2009/09/The_Silent_Cartographer_Dusk_by_Halo_Photographer-thumb-620x465-26321.jpg" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>There are those who say that when any door closes another one opens. These people have clearly never queued for the ladies toilet in St Pancras Station. Conceptually, though, they have a point. Endings are often beginnings.  </p>

<p>The biggest ending of all, however, has long had me beat. As a wet-humanist, I have no big expectations for life after death. A bit of rotting. General blankness. The absence of everything is a prospect I've always found more soothing than daunting. The concept of heaven has always troubled me far more. What would it be like? What would I want it to be like?  </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/ragol-26324.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/ragol-26324.html','popup','width=267,height=293,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/ragol-thumb-150x164-26324.jpg" width="150" height="164" alt="ragol.jpg" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></a></span>For a while I thought my answer to those questions was <em>Phantasy Star Online</em>. Perfect sunsets, nice greenery, good clothes, the company of friends. There was a timelessness on Ragol which would clearly have been compatible with eternity.  </p>

<p>Today though, thanks to the slightly underwhelming reminders of <em>ODST</em>, I think I'd like to go to Silent Cartographer when I die. What could be better? It's beautiful, for a start. The moon hanging fat in the sky, and the Halo stretching like spun silver around the horizon. Waves lap on the golden shore, shaded paths climb to airy peaks.  </p>]]>
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://halo.wikia.com/wiki/File:Silentcart.jpg"><img alt="Thumbnail image for Silentcart.jpg" src="http://www.offworld.com/assets_c/2009/09/Silentcart-thumb-620x347-26327.jpg" width="620" height="347" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>Heaven shouldn't just be cosmetics, though. <em>Halo</em> has always been a place where I feel safe. Nothing in games has ever been more reassuring than the feel of that pistol in your hand and full clip in your belt. An elegant weapon for the civilised task of shooting people once in the head and watching them fall over. Not flashy, not over-dramatic: more a tool than anything else, and one which repays practice and patience, which are the kind of things I suspect heaven approves of.  </p>

<p><em>Halo</em> has always been a place where I feel loved. Over-statement? Perhaps, but there is something profoundly warming in the reaction you get from the marines when you stride (or bunny-hop) into view. They are genuinely pleased to see you. Genuinely buoyed by your presence. Being able to instill hope and confidence into people just be being near them sounds pretty heavenly to me.  </p>

<p><em>Halo</em> has always been a place where I feel good. I don't mean that in a James Brown sense. I mean it's a place where I feel virtuous. Master Chief, often lambasted for being nothing more than a suit of armour and a weapon set, engenders a sense of honour and duty which actually make you feel like a better person. He does always put others before himself. He never gives up. He understands sacrifice. What's the point of going to a better place if you aren't going to be a better person? </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.flickr.com/photos/epyonmx/2364942877/"><img alt="Thumbnail image for silentcartdistant.jpg" src="http://www.offworld.com/assets_c/2009/09/silentcartdistant-thumb-620x496-26330.jpg" width="620" height="496" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Halo</em> is a place where I feel peaceful. It's partly, I grant you, the pistol in my hand and the rocket-launcher on my back, both of which take the stress out of day-to-day life in a way in which is often underestimated. It's also, partly, the beauty. But there is something more profound. There's a solitude to be found on the beaches of Silent Cartographer. A tranquility in the scene which has more in common with a photo from a inspirational poster than a videogame. As I pick my way across the beach, I find myself instinctively looking for another set of <a href="http://en.wikipedia.org/wiki/Footprints_%28poem%29">footprints</a> and listening out for the voice that says 'My son, that was when I carried you'. Although, this being <em>Halo</em>, that voice would surely more likely say, 'My son, that's when I stickied you with three grenades and then juggled you with a rocket launcher." </p>

<p>Which - good point - is my last requirement for heaven. Fun. Silliness. Generously assisted nonsense. <em>Halo</em> was always a very adaptable toy-set, full of springs and balls and dolls waiting to be tossed in the air with endlessly unpredictable results. In fact, my soundtrack to the whole thing would probably be taken from <a href="http://www.youtube.com/watch?v=nGQIQljaAc0">the Warthog Jump video</a> - Sinatra and Hendrix. What could be more heavenly?  </p>

<p>So now I don't fear endings. The road not taken is the road you shouldn't have taken. And when the last door shuts, I'll square my shoulders, unholster my pistol and let Frank serenade me into eternity.  </p>

<p>[<em><a href="http://www.lookspring.co.uk/">Margaret Robertson</a> is the former editor of Edge magazine and now videogame consultant. <a href="http://www.offworld.com/one-more-go/#previouspost">One More Go</a> is her regular Offworld column in which she explores the attractions of the games she just can't stop going back to.</em>]</p>

<div class="previously2">
<em>Previously:</em><ul><li><a href="http://www.offworld.com/2009/09/one-more-go-metroid-or-an-very.html#previouspost">One More Go: Metroid, from girl geek to Godwin&#39;s Law in a single ...</a></li>
<li><a href="http://www.offworld.com/2009/08/one-more-go-how-galleon-may-ta.html#previouspost">One More Go: How Galleon may take you on an unexpected voyage ...</a></li>
<li><a href="http://www.offworld.com/2009/07/one-more-go-cubivore-or-a-look.html#previouspost">One More Go: Cubivore, or a look inside Nintendo&#39;s heart of ...</a></li>
<li><a href="http://offworld.com/2009/07/one-more-go-final-fantasy-xii.html#previouspost">One More Go: Final Fantasy XII, Wasting your time the scientific ...</a></li>
<li><a href="http://www.offworld.com/2009/07/one-more-go-or-why-typing-of-t.html#previouspost">One More Go: Why Typing Of The Dead makes me feel so alive.</a></li>
<li><a href="http://www.offworld.com/one-more-go/#previouspost">Offworld: One More Go Archives</a></li>
</ul>
</div>]]>
	    </content>
	</entry>

	<entry>
	    <title>Why I&apos;m going to Indiecade (and you probably should, too): Pt. 3</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/why-im-going-to-indiecade-and-1.html" />
	    <id>tag:www.offworld.com,2009://5.66956</id>

	    <published>2009-09-25T23:32:19Z</published>
	    <updated>2010-07-29T00:05:35Z</updated>

	    <summary> For my final entry this week on why I&apos;ve decided to go to LA for the Oct. 1-4th Indiecade conference/festival (and why you should come, too): a quick and dirty run down of all the games that have been...</summary>
	    <author>
	        <name>Brandon Boyer</name>
	        
	    </author>
	    
	        <category term="Culture" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Featured" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Indie" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Industry" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="indiecade" label="indiecade" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/aether1.jpg"><img alt="aether1.jpg" src="http://www.offworld.com/assets_c/2009/09/aether1-thumb-620x620-26302.jpg" width="620" height="620" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>For my final entry this week on why I've decided to go to LA for the Oct. 1-4th Indiecade conference/festival (and why you should come, too): a quick and dirty run down of all the games that have been selected as finalists for this year's show runs below, and continues below the fold.</p>

<p>All of these games will be playable every day from 10am to 7pm at three Culver City locations: <a href="http://www.animationartgallery.com/">Wonderful World of Art Gallery</a>, <a href="http://www.culverhotel.com">Culver Hotel Mezzanine</a> and <a href="http://www.greggfleishman.com/">Gregg Fleishman Gallery</a>.</p>

<p>See my earlier entries (<a href="http://www.offworld.com/2009/09/why-im-going-to-indiecade-and.html">pt. 1</a> and <a href="http://www.offworld.com/2009/09/why-im-going-to-indiecade-and-2.html">pt. 2</a>) for more information on the star-studded keynotes and sessions that will make up the main Indiecade conference, and see the <a href="http://www.indiecade.com">official Indiecade site</a> for information on attending.</p>

<p>On to the list:</p>

<p><a href="http://www.newgrounds.com/portal/view/459147"><em>Aether</em></a> (pictured at top), <a href="http://www.edmundm.com/">Edmund McMillen</a> and <a href="http://www.glaielgames.com/">Tyler Glaiel</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/_ZTxl9ODras&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_ZTxl9ODras&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://gambit.mit.edu/loadgame/akrasia.php">Akrasia</a>, <a href="http://gambit.mit.edu/">Team Aha!</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/zV3lWMhIxoo&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zV3lWMhIxoo&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><em><a href="http://akarolls.wordpress.com/2009/02/11/classicnight-construction-simulation/">ClassicNight</a></em>, <a href="http://akarolls.wordpress.com/">Akarolls</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/lZzWVkJ5fZk&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lZzWVkJ5fZk&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.cogsgame.com/"><em>Cogs</em></a>, <a href="http://www.lazy8studios.com/">Lazy 8 Studios</a></p>]]>
	        <![CDATA[<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/0ELUuncInPQ&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0ELUuncInPQ&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.closuregame.com/closure.php"><em>Closure</em></a>, <a href="http://www.glaielgames.com/">Tyler Glaiel</a> & <a href="http://www.starogre.com/">Jon Schubbe</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/aSYRQF1MtTc&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aSYRQF1MtTc&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.thechineseroom.co.uk/esther.htm"><em>Dear Esther</em></a>, <a href="http://www.thechineseroom.co.uk/">The Chinese Room</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/Qql5zds8OtM&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Qql5zds8OtM&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.dreamersoftenlie.com/"><em>The Deep Sleep Initiative</em></a>, <a href="http://www.etc.cmu.edu/global_news/">ARx</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/7fELPZ26QRk&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7fELPZ26QRk&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.toucheliss.com/"><em>Eliss</em></a>, <a href="http://www.trsp.net/">Steph Thirion</a></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/everybd2d.png"><img alt="everybd2d.png" src="http://www.offworld.com/assets_c/2009/09/everybd2d-thumb-620x465-26304.png" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><a href="http://nomediakings.org/games/everybody_dies_takes_bronze_at_ifcomp.html">Everybody Dies</a>, <a href="http://nomediakings.org/">Jim Munroe</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/Ga1Lw6XvYsM&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ga1Lw6XvYsM&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.globalconflicts.eu/"><em>Global Conflicts: Latin America</em></a>, <a href="http://www.seriousgames.dk/">Serious Games Interactive</a></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/gray2d.png"><img alt="gray2d.png" src="http://www.offworld.com/assets_c/2009/09/gray2d-thumb-620x348-26306.png" width="620" height="348" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><a href="http://www.intuitiongames.com/gray/"><em>Gray</em></a>, <a href="http://www.intuitiongames.com/">Mike Boxleiter & Greg Wohlwend</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/-KJbUeXmEq8&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-KJbUeXmEq8&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.mawgame.com/"><em>The Maw</em></a>, <a href="http://www.twistedpixelgames.com/">Twisted Pixel Games</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/396b6pv-sWM&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/396b6pv-sWM&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.ratloop.com/?games/mightier"><em>Mightier</em></a>, <a href="http://www.ratloop.com/">Lucas Pope and Keiko Ishizaka</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/IuPQ3G-X90o&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IuPQ3G-X90o&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.minorbattle.com/index.html"><em>Minor Battle</em></a>, Andre Clark</p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/Sfi92eqWV1w&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Sfi92eqWV1w&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.ludomancy.com/blog/sown/"><em>Moon Stories</em></a>, <a href="http://www.ludomancy.com/">Daniel Benmergui</a></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/nanobots.png"><img alt="nanobots.png" src="http://www.offworld.com/assets_c/2009/09/nanobots-thumb-620x386-26308.png" width="620" height="386" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><a href="http://www.livelyivy.com/?p=71"><em>Nanobots</em></a>, <a href="http://www.livelyivy.com/">Erin Robinson</a></p>

<p><object width="620" height="465"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5892502&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5892502&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="620" height="465"></embed></object></p>

<p><a href="http://www.hemispheregames.com/osmos/"><em>Osmos</em></a>, <a href="http://www.hemispheregames.com/">Hemisphere Games</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/YZ24SBko1nQ&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YZ24SBko1nQ&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.papermint.com/"><em>Papermint</em></a>, <a href="http://www.avaloop.com">Avaloop</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/adj0flt1-7U&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/adj0flt1-7U&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://grandmothers-house.net/"><em>The Path</em></a>, <a href="http://tale-of-tales.com">Tale of Tales</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/nxw407Qwh8k&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nxw407Qwh8k&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.radiolaris.com/radioflare/"><em>Radio Flare</em></a>, <a href="http://www.radiolaris.com/">studio radiolaris</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/TgFlkbCbCg8&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TgFlkbCbCg8&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://opertoon.com/2009/05/ruben-lullaby/"><em>Ruben & Lullaby</em></a>, <a href="http://opertoon.com/">Erik Loyer</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/Bb5DjyoDObA&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Bb5DjyoDObA&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.offworld.com/2009/04/shadow-physics-gameplay-demo.html"><em>Shadow Physics</em></a>, Steve Swink & Scott Anderson</p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/oVnByO7DGp0&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oVnByO7DGp0&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><em>Sowlar</em>, Odd Man In</p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/o1p5XiHlGfU&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/o1p5XiHlGfU&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.spectregame.com/"><em>Spectre</em></a>, <a href="http://vaguelyspectacular.com/">Vaguely Spectacular Team</a></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/trainlcc.jpg"><img alt="trainlcc.jpg" src="http://www.offworld.com/assets_c/2009/09/trainlcc-thumb-620x465-26310.jpg" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><a href="http://bbrathwaite.wordpress.com/2009/06/20/reviews-of-train-and-siochan-leat/"><em>Train</em></a>, <a href="http://bbrathwaite.wordpress.com/">Brenda Brathwaite</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/qTY494iujdA&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qTY494iujdA&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><em>Tuning</em>, <a href="http://cactusquid.blogspot.com/">Jonatan 'Cactus' Soderstrom</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/K4THE0Dk5Kw&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/K4THE0Dk5Kw&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.blasttheory.co.uk/bt/work_yougetme.html"><em>You get me</em></a>, <a href="http://www.blasttheory.co.uk/bt/index.php">Blast Theory</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/Qolk9u-rKUk&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Qolk9u-rKUk&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.zenoclash.com/"><em>Zeno Clash</em></a>, <a href="http://www.aceteam.cl/">ACE Team Software</a></p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/863l99iHegE&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/863l99iHegE&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.modalkombat.com/"><em>Modal Kombat</em></a>, <a href="http://www.davidhindman.com">David Hindman</a></p>

<div class="previously2">
<em>Previously:</em><ul><li><a href="http://www.offworld.com/2009/09/why-im-going-to-indiecade-and.html#previouspost">Why I&#39;m going to Indiecade (and you probably should, too): Pt. 1 ...</a></li>
<li><a href="http://www.offworld.com/2009/09/why-im-going-to-indiecade-and-2.html#previouspost">Why I&#39;m going to Indiecade (and you probably should, too): Pt. 2 ...</a></li>
<li><a href="http://www.offworld.com/2009/03/submissions-open-for-indiecade.html#previouspost">Submissions open for Indiecade 2009</a></li>
</ul>
</div>]]>
	    </content>
	</entry>

	<entry>
	    <title>Touch me I&apos;m slick: Daniel Johnston rolls toward Laurie in Hi How Are You</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/touch-me-im-slick-daniel-johns.html" />
	    <id>tag:www.offworld.com,2009://5.66929</id>

	    <published>2009-09-25T21:26:23Z</published>
	    <updated>2010-07-29T00:04:35Z</updated>

	    <summary> There&apos;s a certain segment of the population that&apos;ll will need no introduction to Daniel Johnston -- whether they came to him via the recently released Devil And... documentary, or (more likely) through the Kurt Cobain-sported T-shirt that broke Johnston...</summary>
	    <author>
	        <name>Brandon Boyer</name>
	        
	    </author>
	    
	        <category term="Featured" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Touch Me I&apos;m Slick" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="iPhone" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="danieljohnston" label="daniel johnston" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="drfunfun" label="dr. fun fun" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="hihowareyou" label="hi how are you" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="smashingstudios" label="smashing studios" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/hhayscreenshot_13.jpg"><img alt="hhayscreenshot_13.jpg" src="http://www.offworld.com/assets_c/2009/09/hhayscreenshot_13-thumb-620x413-26297.jpg" width="620" height="413" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>There's a certain segment of the population that'll will need no introduction to <a href="http://www.hihowareyou.com/">Daniel Johnston</a> -- whether they came to him via the recently released <a href="http://www.sonyclassics.com/devilanddaniel/">Devil And... documentary</a>, or (more likely) through the <a href="http://images.allmoviephoto.com/2006_The_Devil_and_Daniel_Johnston/2005_the_devil_and_daniel_johnston_012.jpg">Kurt Cobain-sported T-shirt</a> that broke Johnston further into the public consciousness, or -- for the true-blood Texans -- simply the local lore and hometown pride Austin still holds for its long-troubled and simple-souled singer/songwriter. </p>

<p>And if you don't need that introduction<sup><a name="endnoteone" href="#endnote">1</a></sup>, then you probably will have by now had the same reaction I had several months back when I heard whisperings that Peter 'Dr. Fun Fun' Franco and Steve 'Smashing Studios' Broumley -- former art and technical director, respectively, at the now-defunct Austin branch of Midway -- were working on a game featuring Johnston's art and music: I've more or less been <a href="http://b1.ac-images.myspacecdn.com/01552/16/42/1552502461_l.jpg">waiting for this day since the early 90s</a>. </p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/5MlT6jX4l_w&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5MlT6jX4l_w&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><em><a href="http://hihowareyougame.com/">Hi How Are You</a></em> [<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327012358&mt=8">App Store</a>] isn't the game I imagined it would be. There's no <a href="http://www.hihowareyou.com/store/shop/details/219">Punching Joe</a> boxing, there's no tilt-to-Walk-the-Cow, there isn't a single <a href="http://hypem.com/track/782265/Daniel+Johnston+Yo+La+Tengo+-+Speeding+Motorcycle+Live+">speeding motorcycle</a> to be found. Instead, the game lands somewhere between a <em>Mario 64</em> challenge level and <em>Q-bert</em>, where you tilt one of four characters across free-floating platforms to flip all floor tiles green.</p>

<p>Meanwhile, you'll be working against the clock (to gain higher level trophies and achievements), dodging any number of Johnston's demons (like his floating devil's eyeballs) and platforming your way through the alternately whimsically-innocent and hellishly-dark landscapes trying to rescue Laurie, the <a href="http://www.youtube.com/watch?v=i_jXInP4dj8">real-life love and muse of Johnston's early adulthood</a>. </p>

<p>On reflection, these abstractions are probably for the best: what Smashing/Fun have given us is Johnston's lore injected into a game, rather than basing a game directly on one of his icons. It's probably a more tactful solution, and one that starts to work as a (very light) metaphor for his own life-long struggles. </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/hhayscreenshot_39-26299.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/hhayscreenshot_39-26299.html','popup','width=1440,height=960,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/hhayscreenshot_39-thumb-620x413-26299.jpg" width="620" height="413" alt="hhayscreenshot_39.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>Best of all, what it does is serve as an accessible entry point to discovering his art: Johnston's music has been licensed for use throughout the game, and each earned achievement unlocks a scale- and pan-able version of one of his illustration from throughout the years. </p>

<p>While it won't quite reach (and was obviously never meant to) the cultural-rocking level of the playable documentary that is <em>The Beatles: Rock Band</em>, it's exactly the kind of cross-media crossovers we need more of, is as loving a tribute to an artist as I've seen from a game, and if it helps introduce just one more person to Daniel, couldn't rightfully be called anything but a success. </p>

<p><em><a href="http://hihowareyougame.com/">Hi How Are You</a></em> [<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327012358&mt=8">App Store link</a>, Dr. Fun Fun/Smashing Studios]</p>

<p><small>1. <a name="endnote" href="#endnoteone">^</a></sup> [If you <em>do</em>, start with <a href="http://en.wikipedia.org/wiki/Daniel_Johnston">Johnston's Wikipedia entry</a>, move on to <a href="http://www.hihowareyou.com/">his homepage</a>, track down <a href="http://www.sonyclassics.com/devilanddaniel/">the aforementioned documentary</a> sooner than later, and then move on to his <a href="http://www.amazon.com/gp/product/B000GW8PYK?ie=UTF8&tag=binaryland-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B000GW8PYK">Continued Story/Hi, How Are You</a> and <a href="http://www.amazon.com/gp/product/B000GIWH0C?ie=UTF8&tag=binaryland-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B000GIWH0C">Yip/Jump Music</a> CDs, or ease yourself in with the Beck, Tom Waits, Death Cab, TV on the Radio, etc. etc. covers on <a href="http://www.amazon.com/gp/product/B000W1V8AI?ie=UTF8&tag=binaryland-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B000W1V8AI">Discovered Covered</a> -- use <a href="http://www.yipeyetunes.com/">Yip Eye Tunes</a> if you just want the MP3s.]</small></p>]]>
	        
	    </content>
	</entry>

	<entry>
	    <title>HCUFS &amp; VMACHIN: the unlikely combo that brought down Scribblenauts</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/hcufs-vmachin-the-unlikely-com.html" />
	    <id>tag:www.offworld.com,2009://5.66977</id>

	    <published>2009-09-25T20:25:54Z</published>
	    <updated>2009-10-10T01:33:15Z</updated>

	    <summary> &apos;Brought down&apos;s obviously an overstatement, but the Occam&apos;s Razor trouble with creating a game in which players can do &quot;anything&quot; is that they&apos;ll use that anything to skirt the obstacles you place in their way. In Scribblenauts&apos;s case, it&apos;s...</summary>
	    <author>
	        <name>Brandon Boyer</name>
	        
	    </author>
	    
	        <category term="DS" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="5thcell" label="5th cell" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="scribblenauts" label="scribblenauts" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/uifn5hUF6LM&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uifn5hUF6LM&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p>'Brought down's obviously an overstatement, but the Occam's Razor trouble with creating a game in which players can do "anything" is that they'll use that anything to skirt the obstacles you place in their way. </p>

<p>In <em>Scribblenauts</em>'s case, it's <a href="http://www.gamefaqs.com/boards/genmessage.php?board=955689&topic=51505358">an innocuous pair of handcuffs and a vending machine</a>, the former of which can be attached to the level-goal collectible Starites, stuffed wholesale into the machine, and then dragged back wholesale to wherever you stand, where it will handily dispense your win-condition free of charge. </p>

<p>Luckily, with no online ranking or competitive aspect to speak of, the exploit does nothing but defeat and deflate your own pleasure with the game, should you choose to use it, but it'll be interesting to see if developer 5th Cell respond with more than a smirking shrug over the coming weeks. </p>

<div class="previously2">
<em>Previously:</em><ul><li><a href="http://offworld.com/2009/06/e309-scribblenauts-ds-settles.html#previouspost">E309: Scribblenauts DS settles Kraken vs. God vs. Keyboard Cat ...</a></li>
<li><a href="http://www.offworld.com/2009/06/one-shot-the-scribblenauts-tim.html#previouspost">One shot: the Scribblenauts time-travelling T-rex robot-zombie ...</a></li>
<li><a href="http://www.offworld.com/2009/07/nautsomania-more-comic-con-foo.html#previouspost">&#39;Nautsomania: more Comic-Con footage of Scribblenauts</a></li>
<li><a href="http://www.offworld.com/2009/08/leeks-reindeer-foxes-zombies-i.html#previouspost">Leeks &amp; reindeer &amp; foxes &amp; zombies: it&#39;s another Scribblenauts ...</a></li>
<li><a href="http://www.offworld.com/2008/12/everything-is-pixelated-scribb.html#previouspost">Everything is pixelated: Scribblenauts catalogs the natural world ...</a></li>
</ul>
</div>]]>
	        
	    </content>
	</entry>

	<entry>
	    <title>Gimme Indie Game: the psycho/schizo puzzling of McMillen/Good/Karpel&apos;s Time Fcuk</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/gimme-indie-game-the-psychosch.html" />
	    <id>tag:www.offworld.com,2009://5.66859</id>

	    <published>2009-09-25T20:13:55Z</published>
	    <updated>2010-07-29T00:04:18Z</updated>

	    <summary> I knew Time Fcuk was after my one true heart on hearing the first few melancholic melodica triplets in its title screen theme, which are nothing if not lovingly lifted from Carter Burwell&apos;s score for the Coen Bros.&apos; Fargo,...</summary>
	    <author>
	        <name>Brandon Boyer</name>
	        
	    </author>
	    
	        <category term="Featured" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Gimme Indie Game" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Indie" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Web" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="edmundmcmillen" label="edmund mcmillen" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="justinkarpel" label="Justin Karpel" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="timefcuk" label="time fcuk" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="williamgood" label="william good" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/timefcukhickeys-26294.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/timefcukhickeys-26294.html','popup','width=941,height=605,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/timefcukhickeys-thumb-620x398-26294.jpg" width="620" height="398" alt="timefcukhickeys.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>I knew <em><a href="http://www.newgrounds.com/portal/view/511754">Time Fcuk</a></em> was after my one true heart on hearing the first few melancholic melodica triplets in its title screen theme, which are nothing if not lovingly lifted from <a href="http://www.youtube.com/watch?v=W4NCC0dUXks">Carter Burwell's score for the Coen Bros.' Fargo</a>, and perfectly peg the pathos that begins to unfold as you start your cyclical descent into the game's world. </p>

<p>Created by <em>No Quarter, Super Meat Boy</em>, and <em>Aether</em> designer Edmund McMillen, programmer William Good and musician Justin Karpel -- and described only via cryptically impenetrable blurbs -- at its core, <em>Time Fcuk</em> <em>is</em> a fairly straightforward game to describe: it's a block/switch/key puzzler with a twist of inter-dimensional-spatial-chronological tearing that rips you through layers of the same room you occupy. </p>

<p>What sets it apart, though, is the tone McMillen has set via an in-game one-way communicator that sees an unidentified narrator constantly interrupting your thought processes with ranting inanities, cries for help, and, eventually, more deeply unsettling and I.D.-confusing asides. And there's this matter of the small growth coming from the back of your head...</p>

<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/VpiuzlBTra0&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VpiuzlBTra0&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p>The effect, if that narrator is you -- and it certainly looks like you -- echoes movies like the <a href="http://offworld.com/2009/07/weekend-watching-more-instant.html">previously big-upped Timecrimes</a> or basically pick any of your favorite schizo-persona David Lynch movies from Twin Peaks to Lost Highway to Mulholland Drive. </p>

<p>By being forced into "the box" from which you spend the game trying to escape (which you were pushed into by someone who claims to be you from some 20 minutes in the future) you come to realize that the interruptions more likely are echoes of every iteration of a loop in which you're stuck: 'you's that have been through multiple times and no longer fear your surroundings, newer 'you's that haven't yet figured out what's happening. In the meantime, <em>you</em> -- the you that's playing -- are acting out that transition from confusion to confidence by learning the puzzle-tricks that get you from one room to the next. </p>

<p>All of this is subtle subtext, and that's precisely what makes <em><a href="http://www.newgrounds.com/portal/view/511754">Time Fcuk</a></em> so affecting. Add to that its expertly devised level editor -- which takes a page from <em>Echochome</em>'s book and gives players a 20-level loop of random player-creations to rate for difficulty and fun, so that essentially no puzzle goes un-played -- and the gang of three have created what is easily one of the best Flash games of the year thus far. </p>

<div class="previously2">
<em>Previously:</em><ul><li><a href="http://www.offworld.com/gimme-indie-game/#previouspost">Offworld: Gimme Indie Game Archives</a></li>
</ul>
</div>]]>
	        
	    </content>
	</entry>

	<entry>
	    <title>Beatles Hell: No Fun&apos;s quarter-note dodger Norwegian Wood</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/beatles-hell-no-funs-quarter-n.html" />
	    <id>tag:www.offworld.com,2009://5.66943</id>

	    <published>2009-09-25T18:59:04Z</published>
	    <updated>2009-10-10T01:33:44Z</updated>

	    <summary> The new best Beatles game that isn&apos;t the other one: Montreal&apos;s No Fun Games has created Norwegian Wood, the world&apos;s first fab-four bullet-hell dodge &apos;em up. The point? Escape the synchronized notes escaping from each corner&apos;s guitar/bass/sitar/mic as the...</summary>
	    <author>
	        <name>Brandon Boyer</name>
	        
	    </author>
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Indie" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Mac" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="beatles" label="beatles" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="nofun" label="no fun" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="norwegianwood" label="norwegian wood" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/Z2CaCdcbQyU&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Z2CaCdcbQyU&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p>The new best Beatles game that isn't <a href="http://offworld.com/2009/06/e309-does-beatles-rock-band-ha.html">the other one</a>: Montreal's No Fun Games has created <em><a href="http://norwegianwood.gangles.ca/">Norwegian Wood</a></em>, the world's first fab-four bullet-hell dodge 'em up. </p>

<p>The point? Escape the synchronized notes escaping from each corner's guitar/bass/sitar/mic as the disembodied head of John Lennon, gaining multipliers the longer you can manage to outwit the notes. </p>

<p>The catch? You'll have to supply your own original MP3, for obvious reasons (and beware the internet's <a href="http://audio.arjlover.net/audio/pesni/Babies_go_series/Babies%20Go%20Beatles/13%20Norwegian%20wood%20Beatles.mp3">false positives</a>), but once you do, it's a surprisingly engaging experience, complete with an online high score table (of which I've been completely pushed off, after pegging #18 on my first go). </p>

<p>Download the game for <a href="http://norwegianwood.gangles.ca/download/">PC, Mac and Linux here</a>.</p>]]>
	        
	    </content>
	</entry>

	<entry>
	    <title>Offworld Gallery: Say Hello to Hello Games</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/offworld-gallery-say-hello-to.html" />
	    <id>tag:www.offworld.com,2009://5.66957</id>

	    <published>2009-09-25T16:52:56Z</published>
	    <updated>2010-07-29T00:04:02Z</updated>

	    <summary> Less than a week away from announcing their first game, a little introduction to Hello Games: you may have spotted -- especially if you were on the GDC Austin show floor -- Hello&apos;s recent appearance in Edge Magazine, where...</summary>
	    <author>
	        <name>Brandon Boyer</name>
	        
	    </author>
	    
	        <category term="Featured" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Indie" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="PlayStation 3" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Wide" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="grantduncan" label="grant duncan" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="hellogames" label="hello games" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="cubehead.jpg" src="http://www.offworld.com/oimages/cubehead.jpg" width="618" height="619" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p>Less than a week away from announcing their first game, a little introduction to <a href="http://www.hellogames.org/">Hello Games</a>: you may have spotted -- especially if you were on the GDC Austin show floor -- Hello's <a href="http://www.edge-online.com/features/hello-hello-games">recent appearance in Edge Magazine</a>, where they talked about their decision to leave gainful employment elsewhere to set up shop for themselves and prepare their debut PC-, 360- and PS3-bound title. </p>

<p>If so, you may also have spotted (though only in print) the accompanying concept sketches by Hello artist Grant Duncan, which was basically all I needed to see to realize that the team was laser-targeting my one true heart (particularly with the cube-head at top) with whatever they had in store. </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="hellooffice.jpg" src="http://www.offworld.com/assets_c/2009/09/hellooffice-thumb-620x420-26292.jpg" width="620" height="420" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p>The dev team at Hello is made up of (from L to R) creative director David Ream (formerly of Kuju, where he helped expand the <em>Geometry Wars</em> universe with <em><a href="http://www.bizarrecreations.com/games/geometry_wars_galaxies/">Galaxies</a></em>), managing director Sean Murray (former Criterion tech lead on <em>Burnout 3</em> and <em>Black</em>), artist Duncan (formerly artist on Sega/Sumo's <em>Virtua Tennis 3</em> and <em>Sega Superstars Tennis</em>), and programmer Ryan Doyle (also of Kuju, where he was lead programmer on the aforementioned <em>Galaxies</em>), and while none of the art sketches give too much away on the group's debut game, it does give a distinct (and ultra-sweet) flavor of the direction they're heading.</p>

<p>Below the fold then, four pages from Duncan's sketchbook to let you get to know Hello. After you've taken it in, visit <a href="http://www.hellogames.org/">Hello's website</a> to read more (see esp.: <a href="http://www.hellogames.org/hello-portraits">this post</a>, in which each of the team have been morphed into collectible diorama characters of their respective top games). </p>]]>
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="page1.png" src="http://www.offworld.com/oimages/page1.png" width="960" height="552" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="page2.png" src="http://www.offworld.com/oimages/page2.png" width="960" height="552" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="page3.png" src="http://www.offworld.com/oimages/page3.png" width="960" height="552" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="page4.png" src="http://www.offworld.com/oimages/page4.png" width="960" height="552" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>]]>
	    </content>
	</entry>

	<entry>
	    <title>Formerly known as: Dyson opens pre-orders, ask for new name</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/formerly-known-as-dyson-opens.html" />
	    <id>tag:www.offworld.com,2009://5.66974</id>

	    <published>2009-09-25T15:48:10Z</published>
	    <updated>2009-10-10T01:34:31Z</updated>

	    <summary> IGF grand prize nominated strategy game Dyson has just partnered with digi-distro Digital2Drive to open preorders for the game ahead of its October 20th release, and at the same time are announcing a new contest to let fans give...</summary>
	    <author>
	        <name>Brandon Boyer</name>
	        
	    </author>
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Indie" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="alexmay" label="Alex May" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="dyson" label="dyson" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="rudolfkremers" label="Rudolf Kremers" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/SDMt1Q_UjKU&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SDMt1Q_UjKU&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p><a href="http://www.offworld.com/offworld-igf-2009-02.html#previouspost">IGF grand prize nominated</a> strategy game <em><a href="http://www.dyson-game.com/">Dyson</a></em> has just partnered with digi-distro Digital2Drive to <a href="http://www.direct2drive.com/8553/product/">open preorders for the game</a> ahead of its October 20th release, and at the same time are announcing a new <a href="http://www.direct2drive.com/staticpage.aspx?topic=dyson_contest">contest to let fans give it a new title</a>. </p>

<p>The devs say the game -- originally titled in tribute to "the work of theoretical physicist Freeman Dyson" -- will be re-titled to whichever entry "best encompasses the mood and themes of the game," and the winner will receive both a copy of the game and two additional Direct2Drive downloads. </p>

<p>See the <a href="http://www.direct2drive.com/staticpage.aspx?topic=dyson_contest">contest page to enter</a>, and visit the dev's <a href="http://www.dyson-game.com/">official home page</a> for more information on the game. </p>

<div class="previously2">
<em>Previously:</em><ul><li><a href="http://www.offworld.com/offworld-igf-2009-02.html#previouspost">The Offworld Guide to IGF 2009 (pg. 2)</a></li>
<li><a href="http://offworld.com/2009/01/pixeljunk-eden-osmos-top-2009.html#previouspost">Pixeljunk Eden, Osmos top 2009 IGF nominations</a></li>
</ul>
</div>]]>
	        
	    </content>
	</entry>

	<entry>
	    <title>A little Love: Quel Solaar&apos;s impressionist MMO gets test client, character</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/a-little-love-quel-solaars-imp.html" />
	    <id>tag:www.offworld.com,2009://5.66976</id>

	    <published>2009-09-25T15:30:29Z</published>
	    <updated>2009-10-10T01:34:41Z</updated>

	    <summary> The best news I&apos;ve heard in quite some time: Eskil Steenberg&apos;s abstract painterly MMO Love is prepping a beta release possibly &quot;just a matter of days&quot; away, and has let loose a test client to gauge performance on various...</summary>
	    <author>
	        <name>Brandon Boyer</name>
	        
	    </author>
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Indie" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Wide" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="eskilsteenberg" label="eskil steenberg" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="love" label="love" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="quelsolaar" label="quel solaar" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/Y-A8xvFKaRA&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Y-A8xvFKaRA&hl=en&fs=1&rel=0&showinfo=0&autoplay=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>

<p>The best news I've heard in quite some time: Eskil Steenberg's abstract painterly MMO <em>Love</em> is prepping a beta release possibly "just a matter of days" away, and has let loose a test client to gauge performance on various machines. While the client tantalizingly won't let you connect to a server, it is the first opportunity to see the game running, finally, on your own hardware. </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/alpha10-26269.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/alpha10-26269.html','popup','width=1920,height=1200,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/alpha10-thumb-620x387-26269.jpg" width="620" height="387" alt="alpha10.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>At the same time, Steenberg's just released a batch of new screenshots that show, for the first time (so far as I've seen), the procedurally generated characters that will populate its world. More of those below the fold.</p>]]>
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/alpha9-26272.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/alpha9-26272.html','popup','width=1920,height=1200,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/alpha9-thumb-960x600-26272.jpg" width="960" height="600" alt="alpha9.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/alpha12-26275.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/alpha12-26275.html','popup','width=1920,height=1200,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/alpha12-thumb-960x600-26275.jpg" width="960" height="600" alt="alpha12.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/alpha11-26278.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/alpha11-26278.html','popup','width=1920,height=1200,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/alpha11-thumb-960x600-26278.jpg" width="960" height="600" alt="alpha11.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/alpha8-26281.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/alpha8-26281.html','popup','width=1920,height=1200,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/alpha8-thumb-960x600-26281.jpg" width="960" height="600" alt="alpha8.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/alpha7-26284.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/alpha7-26284.html','popup','width=1920,height=1200,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/alpha7-thumb-960x600-26284.jpg" width="960" height="600" alt="alpha7.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<div class="previously2">
<em>Previously:</em><ul><li><a href="http://www.offworld.com/2008/12/eskil-steenbergs-love-hitting.html#previouspost">Eskil Steenberg&#39;s Love hitting alpha</a></li>
<li><a href="http://www.offworld.com/2008/12/ragdoll-metaphysics-2008-and-t.html#previouspost">Ragdoll Metaphysics: 2008 And The Indie Renaissance</a></li>
</ul>
</div>]]>
	    </content>
	</entry>

	<entry>
	    <title>Retro Remakes: What Offworld readers want</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/retro-remakes-what-offworld-re.html" />
	    <id>tag:www.offworld.com,2009://5.66982</id>

	    <published>2009-09-25T14:35:42Z</published>
	    <updated>2009-10-10T01:34:50Z</updated>

	    <summary> No one emerged a clear winner in our straw poll to see which games Offworld readers would like to see remade, though a common thread did appear to emerge. System Shock was actually the first game to garner more...</summary>
	    <author>
	        <name>Brandon Boyer</name>
	        
	    </author>
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Retro" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="commanderkeen" label="commander keen" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="maniacmansion" label="maniac mansion" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="systemshock" label="system shock" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/systemshock02.jpg"><img alt="systemshock02.jpg" src="http://www.offworld.com/assets_c/2009/09/systemshock02-thumb-620x465-26263.jpg" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>No one emerged a clear winner in our <a href="http://www.offworld.com/2009/09/offworlds-retro-remakes-week-w.html">straw poll to see which games Offworld readers would like to see remade</a>, though a common thread did appear to emerge. <em>System Shock</em> was actually the first game to garner more than one vote, which is hard to disagree with: Looking Glass's brand of sci-fi horror has yet to be matched in the 15 years now since its original release. </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/keen.jpg"><img alt="keen.jpg" src="http://www.offworld.com/assets_c/2009/09/keen-thumb-620x387-26265.jpg" width="620" height="387" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>The second game to come in with multiple votes is Apogee's shareware classic platformer <em>Commander Keen</em> (<a href="http://store.steampowered.com/app/9180/">re-released via Steam</a>), alongside the original 2D <em>Duke Nukem</em> games, both minor ground-breakers for bringing console-style platforming to the PC. </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/maniac_mansion_screen.gif"><img alt="maniac_mansion_screen.gif" src="http://www.offworld.com/assets_c/2009/09/maniac_mansion_screen-thumb-620x580-26267.gif" width="620" height="580" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>And finally, the no-brainer of the bunch: there's almost no one who wouldn't like to see a <em>Monkey Island</em> revival of more classic LucasArts adventures, particularly Ron Gilbert's <em>Maniac Mansion</em>. </p>

<p>Check the <a href="http://www.offworld.com/2009/09/offworlds-retro-remakes-week-w.html#comments">comments in the original thread</a> for dozens more suggestions. </p>]]>
	        
	    </content>
	</entry>

	<entry>
	    <title>TMNT through Time, from NES to Now</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/tmnt-through-time-from-nes-to.html" />
	    <id>tag:www.offworld.com,2009://5.66979</id>

	    <published>2009-09-25T14:24:19Z</published>
	    <updated>2009-10-10T01:35:01Z</updated>

	    <summary> Teenage Mutant Ninja Turtles, 1988 (NES, PC, Amiga, Amstrad CPC, Atari ST, C64, MSX, ZX Spectrum, Virtual Console) Teenage Mutant Ninja Turtles: The Arcade Game, 1988 (Arcade, NES, Amiga, Amstrad CPC, Atari ST, C64, DOS, ZX Spectrum, Xbox Live...</summary>
	    <author>
	        <name>Sponsored Post</name>
	        
	    </author>
	    
	        <category term="Games" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="tmnt" label="TMNT" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TmntNES.png"><img alt="TmntNES.png" src="http://www.offworld.com/assets_c/2009/09/TmntNES-thumb-620x581-26223.png" width="620" height="581" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles</em>, 1988 (NES, PC, Amiga, Amstrad CPC, Atari ST, C64, MSX, ZX Spectrum, Virtual Console)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/Tmntarcade.png"><img alt="Tmntarcade.png" src="http://www.offworld.com/assets_c/2009/09/Tmntarcade-thumb-620x456-26225.png" width="620" height="456" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles: The Arcade Game</em>, 1988 (Arcade, NES, Amiga, Amstrad CPC, Atari ST, C64, DOS,  ZX Spectrum, Xbox Live Arcade)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TMNTgb1.gif"><img alt="TMNTgb1.gif" src="http://www.offworld.com/assets_c/2009/09/TMNTgb1-thumb-620x558-26227.gif" width="620" height="558" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles: Fall of the Foot Clan</em>, 1989 (Game Boy)</p>]]>
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TMNTIII.gif"><img alt="TMNTIII.gif" src="http://www.offworld.com/assets_c/2009/09/TMNTIII-thumb-620x542-26229.gif" width="620" height="542" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles III: The Manhattan Project</em>, 1991 (NES)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TMNTgb2.gif"><img alt="TMNTgb2.gif" src="http://www.offworld.com/assets_c/2009/09/TMNTgb2-thumb-620x558-26231.gif" width="620" height="558" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles II: Back from the Sewers</em>, 1990 (Game Boy)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TMNTtitsnes.jpg"><img alt="TMNTtitsnes.jpg" src="http://www.offworld.com/assets_c/2009/09/TMNTtitsnes-thumb-620x496-26233.jpg" width="620" height="496" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles: Turtles in Time</em>, 1990 (Arcade, SNES)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TMNThyper.gif"><img alt="TMNThyper.gif" src="http://www.offworld.com/assets_c/2009/09/TMNThyper-thumb-620x542-26235.gif" width="620" height="542" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles: The Hyperstone Heist</em>, 1991 (Genesis)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TMNTgbradical.gif"><img alt="TMNTgbradical.gif" src="http://www.offworld.com/assets_c/2009/09/TMNTgbradical-thumb-620x558-26237.gif" width="620" height="558" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles III: Radical Rescue</em>, 1992 (Game Boy)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TMNTtournament.gif"><img alt="TMNTtournament.gif" src="http://www.offworld.com/assets_c/2009/09/TMNTtournament-thumb-620x540-26239.gif" width="620" height="540" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles: Tournament Fighters</em>, 1992 (SNES, Genesis, NES)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TMNTgba1.png"><img alt="TMNTgba1.png" src="http://www.offworld.com/assets_c/2009/09/TMNTgba1-thumb-620x413-26241.png" width="620" height="413" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles</em>, 2002 (GBA)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/tmntps21.jpg"><img alt="tmntps21.jpg" src="http://www.offworld.com/assets_c/2009/09/tmntps21-thumb-620x465-26251.jpg" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles</em>, 2002 (GameCube, Xbox, PS2, PC)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TMNTbattlenexus.jpg"><img alt="TMNTbattlenexus.jpg" src="http://www.offworld.com/assets_c/2009/09/TMNTbattlenexus-thumb-620x465-26243.jpg" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles 2: Battle Nexus</em>, 2003 (GameCube, GBA, Xbox, PS2, PC)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/tmntmutantnightmare.jpg"><img alt="tmntmutantnightmare.jpg" src="http://www.offworld.com/assets_c/2009/09/tmntmutantnightmare-thumb-620x465-26253.jpg" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles 3: Mutant Nightmare</em>, 2004 (GameCube, Nintendo DS, Xbox, PS2)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/tmntmutantmelee.jpg"><img alt="tmntmutantmelee.jpg" src="http://www.offworld.com/assets_c/2009/09/tmntmutantmelee-thumb-620x465-26249.jpg" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles: Mutant Melee</em>, 2004 (GameCube, PS2, Xbox, PC)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/TMNT360.jpg"><img alt="TMNT360.jpg" src="http://www.offworld.com/assets_c/2009/09/TMNT360-thumb-620x350-26245.jpg" width="620" height="350" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>TMNT</em>, 2006 (Xbox 360, Wii, PS2, PSP, DS, GameCube, GBA, PC)</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/tmntsmashupwii.jpg"><img alt="tmntsmashupwii.jpg" src="http://www.offworld.com/assets_c/2009/09/tmntsmashupwii-thumb-620x441-26247.jpg" width="620" height="441" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p><em>Teenage Mutant Ninja Turtles: Smash-Up</em>, 2009 (Wii, PS2)</p>]]>
	    </content>
	</entry>

	<entry>
	    <title>Retro Remakes: Minter releases Gridrunner Revolution, Space Giraffe bundle</title>
	    <link rel="alternate" type="text/html" href="http://www.offworld.com/2009/09/retro-remakes-minter-releases.html" />
	    <id>tag:www.offworld.com,2009://5.66975</id>

	    <published>2009-09-25T13:50:12Z</published>
	    <updated>2009-09-25T20:04:25Z</updated>

	    <summary> As promised, Llamasoft have just released their Gridrunner Revolution -- the latest iteration of the long-running psych-shooting classic -- alongside a new demo to experience it gratis. In celebration of the launch, the &apos;softies have also bundled together Revolution...</summary>
	    <author>
	        <name>Brandon Boyer</name>
	        
	    </author>
	    
	        <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
	    
	        <category term="Retro" scheme="http://www.sixapart.com/ns/types#category" />
	    
	    <category term="gridrunnerrevolution" label="gridrunner revolution" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="llamasoft" label="llamasoft" scheme="http://www.sixapart.com/ns/types#tag" />
	    <category term="spacegiraffe" label="space giraffe" scheme="http://www.sixapart.com/ns/types#tag" />
	    
	    <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
	        <![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/gridrunnerrevrelease-26260.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/gridrunnerrevrelease-26260.html','popup','width=1920,height=1440,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/gridrunnerrevrelease-thumb-620x465-26260.jpg" width="620" height="465" alt="gridrunnerrevrelease.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></span></p>

<p>As <a href=""http://www.offworld.com/2009/09/retro-remakes-jeff-minters-gri.html#previouspost">promised</a>, Llamasoft have <a href="http://llamasoft.co.uk/frontpage.php">just released</a> their <em><a href="http://llamasoft.co.uk/grintro2.php">Gridrunner Revolution</a></em> -- the latest iteration of the long-running psych-shooting classic -- alongside a new demo to experience it gratis.</p>

<p>In celebration of the launch, the 'softies have also bundled together <em>Revolution</em> with the the PC version of their last original shooter, <em>Space Giraffe</em>, for $25, just $5 over <em>Revolution</em>'s asking price. Visit Llamasoft for the <a href="http://llamasoft.co.uk/frontpage.php">demo and purchase information</a>. </p>

<div class="previously2">
<em>Previously:</em><ul><li><a href="http://www.offworld.com/2009/09/retro-remakes-jeff-minters-gri.html#previouspost">Retro Remakes: Jeff Minter&#39;s Gridrunner Revolution in full ...</a></li>
<li><a href="http://www.offworld.com/2008/11/llamasoft-taming-space-giraffe.html#previouspost">Llamasoft taming PC port of Space Giraffe</a></li>
<li><a href="http://www.offworld.com/2008/12/llamasofts-space-giraffe-relea.html#previouspost">Llamasoft&#39;s Space Giraffe released for PC</a></li>
<li><a href="http://www.offworld.com/2009/01/llamasoft-xbox-live-arcade-por.html#previouspost">Llamasoft&#39;s Gridrunner+++ gets April date for Xbox Live Arcade ...</a></li>
<li><a href="http://www.offworld.com/2009/05/programming-by-carrier-pigeon.html#previouspost">Programming by carrier pigeon: Llamasoft&#39;s found CESIL workbook ...</a></li>
</ul>
</div>]]>
	        
	    </content>
	</entry>

</feed>
