POSTED BY

Brandon Boyer

AT 7:12 AM
Wednesday September 2, 2009

PlayStation 3WiiXbox 360

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Head on: Hudson reviving Bonk's Adventure for Xbox 360/PS3/Wii

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Despite Hudson's claims that the character stars in one of its "most widely requested platformers", 'Bonk' still remains (unfortunately) not exactly the most household of franchise names. Although he did make side-quests from his native home on the ill-fated TurboGrafx-16 to the Super NES, GameBoy, and later an import-only (and minorly excellent) revival on GameCube and PS2, he's still played the sixth-or-seventh prehistoric fiddle to Nintendo and Sega's more iconic figures.

But after the Virtual Console re-releases of his earliest adventures, the company's giving him a new push with Brink of Extinction, a new downloadable adventure for WiiWare, PlayStation Network, and Xbox Live Arcade due in Spring of 2010.

Sporting a much more cohesive look than the last aforementioned paper-cut and textured revival, the company says the new version will include online co-op play in its story mode, and will see his traditional meat-eaten powerups take him into one of eight different yet-undetailed forms (though I'm guessing the West still isn't quite ready for his effete kiss-blowing transformation from the import version of Bonk 2 [see 1:45 or so of this YouTube]).

Hit the jump for a better look into his new lovingly recreated world.

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3 Comments

Rajio

#1 – 1:52 PM September 2, 2009

Wow first they start working on Military Madness and now Bonk? AWESOME!

Icupnimpn2

#2 – 7:00 PM September 2, 2009

They might just get a sale out of me on this for PSN. I think I still have my old Bonk's Revenge HuCard somewhere.

What was interesting about the Bonk games in comparison to Mario or Sonic was the almost glacial pace. Bonk doesn't really move fast - mashing buttons will make him practically float in place and slow down even more.

The series' soundtracks have instrumentation that is ever-so-slightly warbly or out of tune. Combine that with the slow gameplay, vibrant colors, and odd characters, and there's an experience that left me feeling pleasantly tripped out and queasy every time I played. It's not overtly hallucinogenic, but it is a bit like the "Touch Fuzzy, Get Dizzy" level of Yoshi's Island with a slower onset, lower intensity, and longer duration.

Mr_Staypuft

#3 – 10:58 PM September 2, 2009

Looks nice.

Reminds me a lot of some of the screenshots of Cletus Clay.

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