A Better Mario Built: Robin Baumgarten tops Mario AI Competition
The very first entry into Julian Togelius and Sergey Karakovskiy's Mario AI Competition 2009 -- Robin Baumgarten's A*-enhanced agent previously featured here -- has emerged the winner, barely scraping ahead of second place.
Above is a slow-motion run of Baumgarten's agent that shows you second by second the mindboggling array of potential moves the agent cycles through in working out what I'm almost positive would be a pretty instantaneous death for me.
Find Baumgarten's source code and further details here, and see the competition's final presentation notes here.




zachary
#1 – 5:54 PM September 14, 2009
It is a really beautiful thing to think about the fact that our brains are able to so easily make all these same calculations for trajectories and collisions paths in realtime.
A* is a pretty slick algorithm. I remember solving a bunch of problems with it in my AI course as an undergrad.