POSTED BY

Rob Beschizza

AT 12:57 AM
Monday August 24, 2009

Indie

Do it: make games yourself

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Lindsay Grace makes the case for learning to make video games, all by yourself.

Roberta and Ken Williams made Mystery House at the kitchen table, with Ken developing the game from sketches Roberta made. Steve Wozniak developed one of the first designs for the arcade classic Breakout in four days, flying solo.

A brief examination of some of the advantages of truly independent development may prove a plausible approach to building specific types of outlier games. What is a truly independent developer? One person designing and building a game.

The creative freedom afforded by this hands-on (if intimidating) approach is necessarily balanced against one's inventory of artistic and technical skills. But if you're going to bother, Grace writes, the time is now. [Game Career Guide]

2 Comments

PrettyBoyTim

#1 – 4:41 AM August 24, 2009

Oooo! I had the Graphic Adventure Creator for the BBC Micro. It was very cool, although somewhat slow going tape. It was also rather buggy and prone to crashing :-(

I still love the crappy airbrushed art - rather typical for the time.

Rob Beschizza

#2 – 6:53 PM August 24, 2009

I had it on the Amstrad CPC. Remember the clever compression used for the pics?

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