Wide open universe: Spore patch lets you export creatures to Maya
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More interesting developments from the Spore camp, as art director Ocean Quigley notes that the game's most recent patch allows you to export any of your creatures to 3D modeling package Maya (or any Collada-supporting suite) to do with them as you will.
Adds Quigley: "The exported creations include normal, diffuse and specular maps, and are fully rigged and weighted, so you can pose them too," and hints that building and vehicle support should be coming soon.
Full step by step directions are available in a separate post on Quigley's blog. Let us know if you create anything wonderful!
Previously:




Stefan Jones
#1 – 4:36 PM July 22, 2009
Um, is that one creature we're looking at, or is this an especially example of "to do with them as you will"?
(I've always thought that what SPORE needed to succeed is a interspecial brothel module.)
Daemon
#2 – 9:36 AM July 23, 2009
More evidence that it's a character creation engine and not a game.
kpkpkp
#3 – 11:22 AM July 23, 2009
It eventually leads to this:
http://www.zcorp.com/en/Solutions/Entertainment---The-Arts/spage.aspx