Train factor: chronicling the mis/uses of trains in games

The day's most awesomely cranky (and unfortunately several months silent) monomaniacally focused website: Torsten Kammer's Trains in Games, a website devoted solely to game developer rail mistakes, "partly because I like them very much, partly because no developer seems to care about them."
Examples? Crates in trains (nobody uses them), couplings on trains (they're frequently not modeled or otherwise missing), and tracks of the wrong width. Developers, consider yourself warned: you're doing it wrong, and the world is watching. [via Edge-Online]




Krackatoa
#1 – 8:38 PM July 2, 2009
Baloney.
Just look at Infamous.