POSTED BY

Brandon Boyer

AT 11:49 AM
Wednesday July 1, 2009

Xbox 360

community gameskodu

Microsoft release roll-your-own-game project Kodu to Community Games

Slipping in just this side of its promised June release (several hours before the week's Xbox Live Arcade content made its July 1st debut), Microsoft has officially released its LOGO-like 3D baby's-first-programming Xbox 360 application, Kodu.

Having given it a very cursory go, I can say that it does -- as I mentioned early on -- entirely disprove the press's lazy comparison as "Microsoft's answer to LittleBigPlanet": it does nothing to provide a cohesive, freestanding game experience itself, and is instead an entirely modular set of sparse, broken down worlds intended to both teach the new user basic rules of programming logic, and tiny sets of finished "games" (a lite whack-a-mole, a very basic Frogger clone) to prove what can be done as you come to terms with its setup.

old_5F00_school_5F00_kodu.jpg

What it doesn't do is ease users into that interface, as much as it does into its principles: while I didn't have any problem immediately picking up on its sentence-structured syntax, I'm not positive its younger-skewing audience might without supervision.

Despite that, it does succeed at providing both one of the most charming learning environments I've ever toyed with, and does allow for a fairly staggering amount of complexity -- with even up to four-player multiplayer functionality -- if you let it. It'd be an app I returned to often to catch up on the progress made by its audience, though currently sharing levels only takes place on a peer-to-peer basis, and Microsoft haven't given any indication that might change to a browsable repository anytime soon.

But still, as a research experiment brought fully to life, and as an engaging logic tutor, it's instantly become one of the highlights of Microsoft's Community Games initiatives -- whether or not it should have broken fully out to Live Arcade is a debate I'll save for another day.

4 Comments

Kevin Gadd

#1 – 7:48 PM July 1, 2009

It's awesome to see Microsoft put some weight behind game design tools for the masses. I loved stuff like ZZT and Click and Play when I was growing up, and I think they were part of the reason why I stuck with video games and game design.

I hope that MS and Media Molecule aren't the only companies we see step into this space.

krouch

#2 – 11:50 AM July 2, 2009

I think that one of the best aspects of Kodu is that it's only five dollars. The price was incentive enough for me to pick it up just to mess around with. Even if you don't create any fully realized games, it's fun to just play with. Making blimps spurt forth hundreds of soccer balls when they see a castle has been fun enough, and it gave me the glee of goofing around in my first computer programming class in high school.

SeppTB

#3 – 4:38 PM July 2, 2009

Been playing/working through the lessons, it certainly has some potential and its pretty intuitive. But wow, it makes me want to be able to use a mouse more so than any RTS or FPS game on a console ever has.

chiery

#4 – 3:12 AM November 12, 2009

I think Kodu can be categorized as a serious fun Download Games. It doesn't have realistic graphics, huge explosion, or even a way to win. But Kodu makes creating is more challenging than consuming. I think it's one of the best and creative games ever.

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