More augmented reality fun: Savannah/Georgia Tech's mobile zombie shooter ARhrrrr
Savannah College of Art and Design and Georgia Tech Augmented Environments Lab have jointly unveiled ARhrrrr, the latest proof of concept handheld augmented reality game that lets players set up and then defend a small town from zombie hordes, using, yes!, orange and green Skittles as proximity mines.
As always (or at least, since we started to see these high profile AR demos on mobile games devices like the catastrophically ill-fated Gizmondo), the only drawback is its platform: a devkit running Nvidia's Tegra mobile chip, which puts it sadly out of reach for iPhone/DSi/PSP players.
ARhrrrr! [Augmented Environments Lab]
Previously:
- E309: Sony goes augmented reality with PSP creature hunter ...
- Ghostwire: augmented reality game prepped as DSi downloadable ...
- Wicked as duck: Poke London's augmented reality RubberDuckZilla ...
- Real wars: Warhammer meets Armymen in augmented reality
- Introversion's DefconAR: mutually destructive augmented reality ...




wierdbeard
#1 – 9:53 AM June 16, 2009
Imagine playing Crane Wars via an AR interface. Sweet.
http://www.offworld.com/2009/06/picking-on-scabs-crane-wars-du.html
Precarious Loaf
#2 – 9:53 AM June 16, 2009
Very Cool! The ergonomics of it are going to be hell.
Miniature wargaming + augmented reality is going to be an awesome combo!
overunger
#3 – 1:19 AM June 17, 2009
Well, look at NVidia stepping up to the handheld scene!
Great step in a cool direction, but I have to say- spend more time on developing goggles for this.