Rapid-shot: Mark Cooke creates 10 games in 10 hours
Put together for Tokyo's most recent Pecha Kucha Night (which, as inspired GDC's MicroTalks session this year, features a series of speakers given 20 seconds to narrate 20 auto-advancing slides), game developer Mark Cooke -- most recently programmer on Konami's Zombie Apocalypse, but whose resume stretches as far back as Grim Fandango -- challenged himself to create 10 games in as many hours.
As you'll see, not all managed to come in under the one-hour limit, and not all were necessarily successes, but he did manage a good dose of creativity for each, particularly the Shinjuku Shame 'homeless staring FPS' and the procedurally generated Surfing on Sine Waves.
Head over to the official Pecha Kucha Night page for another video of Cooke actually delivering the presentation to get a better sense of how well the games went over with the crowd, and for news that the Pecha Kucha organization will be working with Cooke to create an official iPhone app out of his Can You Say Pecha Kucha? rhythm game.
Mark Cooke's presentation [Pecha Kucha Daily, thanks Jean!]




Anonymous Anonymous
#1 – 6:54 PM May 30, 2009
lol, I think it's actually 20 seconds per slide for 20 slides.
In any case, that was a pretty cool video. I assume that he's taking the advice of his college speech professor and practicing in front of a fake audience prior to his live speech. Doing it via Vimeo is a nice, new angle, although I have to admit that for my speech class, I did something similar.
And when I say similar, I mean that when it was my turn to speak, I just sang a Rick Astley song to my classmates.
failix
#2 – 1:16 PM June 1, 2009
This is amazing. The microphone games look really cool!