POSTED BY

Brandon Boyer

AT 6:18 AM
Tuesday April 14, 2009

PlayStation Portable

It begins: Sony tests download-only PSP games with Patapon 2

I suppose it couldn't have started at a better place: a long series of rumors and follow-ups yesterday has rewarded Ars Technica with confirmation that Sony will be using the upcoming release of its Rolito-art-directed strategy game Patapon 2 as a test bed for pure digital downloads for the PSP.

Soon to be available on the PlayStation Network for $15 alongside the other recently converted digital download releases, Sony will continue to support retail with an empty UMD case that simply contains a slip with a download code (and a demo version, if you reserve at select retailers, that -- like the original game -- will give you a special item that carries over into the full release) for $5 more.

This is a bold first step in the new direction for the device that Joel contemplated over at Gadgets earlier this year (which I thought of as even closer than he imagined over here) and hopefully something that will continue en masse later this year.

Or imagine it playing out this way: games are the ephemeral experience, the ones that -- especially now -- we don't need to purchase in a box. Why not go a step further and sell us some other companion piece to keep retail in the loop (a toy? a shirt? a print?) and let the game exist purely in byte form?

[Correction: As Metanet's Raigan Burns has very correctly pointed out, this isn't the first purely digital PSP game: Queasygames' excellent handheld port of Everyday Shooter and, more recently, Realtech VR's No Gravity are more obvious examples, but this is the first time Sony's tried to run both digital and retail routes stateside.]

Confirmed: Retail Patapon 2 to be UMD-free [Ars Technica, Patapon 2 home]

1 Comment

Scypher

#1 – 9:09 PM April 15, 2009

There is some fan outrage that the retail version costs more than the download version. That is to say, Sony is charging a $5 premium for a plastic box.

On the one hand, it's completely logical that the retail version costs more when it needs to cover shipping, overhead, etc.

On the other hand... doesn't charging extra for a product that makes itself obsolete strike anyone as pretty insensitive? I mean, including physical content to justify that let's-assume-to-be-necessary $5 premium would not be difficult. Include a small glossy of art from Rolito, for example. That wouldn't be expensive at all.

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