Ladyada's DIY 8-bit retro console Fuzebox

When you're ready to graduate up from your Meggy Jr RGB: based on the "retro-minimalist homebrew game console" Uzebox Project, Ladyada's Fuzebox is an even more self-contained, open-source DIY 8-bit console kit that sports the following specs:
Full 256 simultaneous output colors, 240x224 pixel resolution; Tile & sprite support; Two player ports, either with Super Nintendo or classic Nintendo controllers; NTSC RCA composite and S-video out (PAL not supported at this time); 4 channel output mono audio for music and effects; SD/MMC card support for future expansion; Built on an Atmel AVR core, 64KB flash and 4KB of RAM; Main microcontroller chip is preprogrammed with an STK500-compatible (sometimes referred to as Arduino-compatible) bootloader; Write game code in C, using fully open source tools on any platform
The demo videos are all disappointingly, if understandably, hewing pretty close to clones of established retro hits -- have any of you managed to create anything original with either the Uze or Fuze?
The kits are available from Adafruit Industries here, and both Ladyada's and Uzebox's forums have more talk on the games and the process.
Fuzebox: Open source 8-bit game console [Ladyada, via technabob, and belatedly via Tom]
Previously:
Pixel on with Meggy Jr RGB - Offworld
Wonderfully Door-key: Darius Kazemi's Meggy Jr RGB Rogue-like ...
More Meggy Jr. mini-masterpieces: Make magazine's Dot - Offworld
Make Meggy music: Darius Kazemi's MeggySynth - Offworld




Freddie Freelance
#1 – 12:08 PM March 12, 2009
Hmmm, I'm not finding a sequencer or synth interface for it yet; someone with C++ experience should get on that, please...
Anonymous Anonymous
#2 – 5:52 AM March 16, 2009
Me and my roommate are working on a slightly custom version of the kernel, and then we'll proceed on creating a few small games.. Or probably a game or two along the way as well!