H.grenade reveal iPhone shooter/hacker Circuit Strike.One
"Casual games for hard core gamers" maker H.grenade have uploaded the first footage of their debut Unity-developed iPhone shooter/node-hacker Circuit Strike.One, and there's not much to do but gawp.
It showcases some of the strongest UI work iPhone gaming's had since the App Store opened its doors (little surprise, as grenadier Shay Casey appears to have cut his teeth on UI design for games like Silent Hill V), and is rife with fantastic little touches like the occasional spectrum glitch-out lightning flash.
Even better, the devs say what the video's missing is "Rez-style synchronized AV effects" to an original soundtrack that's promised in the next look at the game.
Circuit Strike.One [H.grenade]




RedShirt77
#1 – 2:34 PM February 3, 2009
My experience with my ipod touch has been that these games, despite their beauty will inevitably be a painful failure. The sad truth is that my fingers are not transparent and the act of steering the ship and firing the guns will require enough fingers on screen to make all these wonderful graffics look like my pointer finger going to war with my thumb. Then maybe the accelerometer is the mode of steering, but that makes it a mobile game you can't play while sitting next to someone.
I fear I am out of luck until the next Crayon Physics comes out.
David
#2 – 6:53 PM February 3, 2009
There's no way that is on an iPhone. That is gorgeous!
vicviper42
#3 – 5:14 AM February 4, 2009
Looks fun, but what about the controls? That game looks impossible to control without proper buttons. Maybe it will surprise me like Dropship did, but I doubt it.
Hyouko
#4 – 9:45 AM February 4, 2009
Hm. I dunno about the finger problems. I figured that fingers/stylus would cause trouble back when I first got a DS, but I quickly adapted to it. Also, from what I've seen of motion-based play on the iPhone, it can be very subtle if done right (see: Cube Runner, though that's otherwise a pretty banal game).