What's it going to build then, eh: 'A Lego Orange' imagined
Corvus Elrod's imagined version of A Clockwork Orange done up Lego-game-style makes me as uncomfortable to read as I imagine Elrod wanted it to: it's a bit heavy handed at times (as, I suppose, it should be), but the post-Ludovico twist at the end was a nice touch, as is its deliberately destructive design:
Unlike you’d expect from a LEGO game, however, the majority of the game features absolutely no building. None at all. It’s all destruction and ultra-violence. The closest thing to a constructive action is in the Milk Bar, where pouring and drinking milk mixers from different taps slightly alters your interactions with the game. One drink slightly speeds up your movement, another makes you a bit stronger, yet another alters the coloration of the lighting in the levels, casting everything in a ghastly purplish hue.
A LEGO Orange [Man Bytes Blog, via Infovore]




Mr_Staypuft
#1 – 6:16 PM January 30, 2009
I have no experience with either the book or film mentioned. (Just reading the tiniest summary makes me feel ill - That's not a "putdown"; just my honest reaction.)
So - I can't offer any educated feedback on Corvus' work here.
But - your post is another reminder that I need to hurry up with my own (long delayed) Lego project!
I won't threadjack by discussing it - I'll send you something Brandon, when it's worth sharing. :-)
we3bus
#2 – 10:00 PM January 30, 2009
@Mr_Staypuft
Shvat my soviet. It's not an oozhassny veshch. Just watch the sodding sinny already, nazz.
hohum
#3 – 12:09 PM January 31, 2009
@2, "Just viddy the sodding sinny already, nazz."
fix'd. :)
t3hmadhatter
#4 – 2:28 PM February 1, 2009
That is pure win. I've read the book and plan on seeing the movie, and this is perfect.