POSTED BY

Brandon Boyer

AT 9:09 AM
Friday January 16, 2009

Retro

doomgame developerid

Lost souls freed from Game Developer archives

doomnext.jpgFrom retro to retro: Gamasutra has launched a terribly promising new series reprinting archive material from the depths of its Game Developer Magazine reserves, starting with this 1994 premier issue behind-the-scenes look at the making of Doom.

The article's a treasure trove of quaint technical anecdotes from Carmack trundling through snow to get his hands on a much treasured NeXT cube, to Id's babysteps into online multiplayer, to its very opening salvo: "In an era of where it often takes 20MB to put in all the advertised features, they did it in less than four."

The Game Developer Archives: 'Monsters From the Id: The Making of Doom' [Gamasutra]

Previously:
Offworld goes to hell - Offworld
Welcome to your Doom in a browser - Offworld
Buy the car that Doom bought - Offworld

1 Comment

Trent Hawkins

#1 – 12:53 PM January 16, 2009

Wow. Can't believe they used CAD to make a game back then.

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