Lost souls freed from Game Developer archives
From retro to retro: Gamasutra has launched a terribly promising new series reprinting archive material from the depths of its Game Developer Magazine reserves, starting with this 1994 premier issue behind-the-scenes look at the making of Doom.
The article's a treasure trove of quaint technical anecdotes from Carmack trundling through snow to get his hands on a much treasured NeXT cube, to Id's babysteps into online multiplayer, to its very opening salvo: "In an era of where it often takes 20MB to put in all the advertised features, they did it in less than four."
The Game Developer Archives: 'Monsters From the Id: The Making of Doom' [Gamasutra]
Previously:
Offworld goes to hell - Offworld
Welcome to your Doom in a browser - Offworld
Buy the car that Doom bought - Offworld




Trent Hawkins
#1 – 12:53 PM January 16, 2009
Wow. Can't believe they used CAD to make a game back then.