LittleBigWatch: Alex Evans talks Craftworld, social gaming
If you missed the previously mentioned appearance by Media Molecule co-founder Alex Evans at Wired's NYC store in early December, the outlet is now showing the entirety of his presentation at Game|Life.
Evans' talk was generally a basic overview of LittleBigPlanet and its user-focused, social platform roots (with a keen aside on using arcade game high-score boards as an early example of user-generated content) that might be old hat to die-hard fans, but the 2:30-3:10 mark is particularly notable for its highlight reel and explanation of 'Craftworld,' the 2D vector prototype of LittleBig's gameplay that the company put together to sell the game to Sony (and which will explain the origin of LBP's secret 'Yellowhead' costume).




claud9999
#1 – 3:33 PM January 5, 2009
The title of "Making of LittleBigPlanet" is a misnomer--very little was discussed as to how LBP was made, much more on philosophy of user-generated content. Overall an "eh" chat, would have loved much more on Craftworld. Although the discussion of "ownership" of user-generated content is ripe for discussion. (The brief mention of supporting LBP levels in future versions of LBP is promising, but what happens if Sony pulls their net? (Never say never...)