Gimme Indie Engine: TIGSource community's Balding's Quest

Over at TIGSource, work has continued anew on a fantastic community effort: Balding's Quest: The Quest of Guy Balding, which isn't so much a standalone game as it is a fully extensible 2D PC engine ready to be reconfigured with its own map, animation and dev editors.
Clearly a work in progress, development has been ongoing since early 2007 and for now consists of a pack of loadable maps which, from all that I tried range from difficult to brutally difficult. They're so hard, in fact, that I nearly skipped mentioning it altogether, but Balding's overall pleasant squish in every interaction and animation was so spot on (see also: Spelunky) that it comes recommended if only for a quick feel, although be sure to let us know if you manage to create something amazing, as well.
Balding is back! [TIGSource]




BMcC
#1 – 9:10 AM March 18, 2009
Whoa, I just noticed you posted this! (Thanks!) Yeah, the initial test maps are stupid hard, but that's cuz the final game is to be quite puzzle-driven, and there are no puzzle elements in place yet. :P
The -actual- work on the game was done that first week in 2007, then picked up again about a month before this release.
The current version of the engine (after a jam last week on a different game with Kyle Pulver) is now pretty airtight and robust. Right after GDC I'd like to fill in the puzzle elements and release a new build with a string of more complete, fun maps.
Also, there's now a sweet external editor, so adding to the game is easier than ever!