POSTED BY

Brandon Boyer

AT 6:38 AM
Tuesday December 16, 2008

IndiePC

chronic logicdavid rosendesign tourgish

The dynamic fluids of Chronic Logic's Gish

David Rosen returns again with his Design Tour looks at indie games, this time with Chronic Logic's PC platformer Gish and how its indirect controls (finding momentum to get into the air, rather than explicitly jumping) can be initially offputting, but eventually let you move like "a tar-ball ninja."


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