POSTED BY

Brandon Boyer

AT 1:57 PM
Tuesday December 16, 2008

Retro

gamecubeluigi's mansion

Self-containing Luigi's Mansion

luigismansion.jpgFor further reading elsewhere: taking a turn from the usual top-X lists, Simon Parkin has put up the first of his 'best games writing' lists for 2008 which does contain some excellent picks, from Tom Armitage's previously mentioned If Gamers Ran the World lecture to the pseudonymous Matthew Wasteland's art of systems discussion.

But I particularly liked the mention of Edge magazine's recent Time Extend looking back at GameCube launch title Luigi's Mansion for highlighting that it's a game predicated on creating one definable place and making it cohesive and rich with detail, as opposed to the typical tack of sending the player off to more diverse but sparsely realized worlds. That idea alone has made me want to revisit the game for the first time in what must be six or seven years:

It’s the setting that all this invention is squeezed into which is perhaps the most astonishing element. Rather than the traditional handful of elaborately different worlds, Luigi’s Mansion is focused on depicting a single coherent place. And even though its rooms allow for at least one ice level, they remain consistent with one another despite the variety. Even the observatory that takes Luigi into space begins as a recognisable wood-panelled study, and elsewhere the wallpaper, fittings, doors, and mouldings all help to reinforce just one, very specific, location.

The Best Games Writing of 2008: Part 1 [chewing pixels]

3 Comments

scaught

#1 – 6:04 AM December 17, 2008

I was thinking recently it would be fun to play through this game again. I always felt it was a really solid title overlooked because of the constant attack on Nintendo and their "kiddy graphics" and whatnot. Control-wise it was really solid. When you can almost feel that vacuum through the controller you know they nailed the control scheme.

Pity I sold it years ago. I bet I could pick it up for a song on ebay..Hmm..

Chris Griswold

#2 – 10:05 AM December 17, 2008

I love this game, and I played through it several times. It was so short but so much fun. I'd really like to see a sequel for this on the Wii; the controller just makes so much sense for the actions in the game.

I have been wanting to play this again, and I think I will now.

jettom

#3 – 11:05 AM January 5, 2009

I remember that field(not as hard, as i played it later today^^), it was really fun:P especially being a ghost

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