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Phil Spencer and Major Nelson talk Crackdown 2

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In an utterly casual non-confirmation of a non-rumor, Major Nelson pressed Microsoft Game Studios boss Phil Spencer about the possibility of a Crackdown 2 on the last episode of the Major Nelson Podcast.

Major Nelson: "I'm here to tell you on behalf of the community, I want — we need — another Crackdown... That’s all I'm going to say, so you don’t have to confirm for deny anything. I'm just saying we want it."

Phil Spencer: "Yes, Crackdown's one of my favorites. I'll leave it at that.”

So much ado about nothing, but it's a testament to how great a game Crackdown was that just these two guys winking at each other in a sound booth about a possible sequel was enough to quaver my inner thighs.

Realtime World's Crackdown was a great seller for Microsoft with 1.5 million copies sold, and for my money the ultimate gamer's sandbox game. Why has no one else ever made a game about an ex-Nazi scientist who creates an immortal genetic superman to battle mob bosses in a crime beleaguered city? Why don't more games let you play a facially pierced cyborg capable of jumping over skyscrapers while simultaneously kicking the skeletons out of the bodies of cyberpunk yakuza? Why don't other games give you achievements for rocket juggling? And why don't other games feature an insistently critical basso voce narrator to sarcastically crack wise about your fuck ups?

Unfortunately, a sequel was never announced. According to Realtime Worlds producer Phil Wilson, the reason was simple: Microsoft was late asking for a sequel, at which point, the developers were already working on "bigger, better things."

Let's hope this means Microsoft's finally made Realtime Worlds a solid enough offer for them to work on two projects at once.

Show #301: Phil Spencer, Keiichi Yano, Jerry Johnson and Seth Killian [Major Nelson via Kotaku]

5 Comments Add a comment

tomservojr #1 1:50 PM Monday, Dec 8, 2008 Reply

Crackdown is easily still one of my top three Xbox 360 games (I'd put Fable 2 and Rez HD up there as well). It's a warm blanket of comfort gaming - anytime I'm bored, I can always spend an hour or two poking around the city, searching for orbs I've missed and climbing the Agency Tower just for the thrill of jumping off one more time.

jennfrank #2 2:28 PM Monday, Dec 8, 2008 Reply

Oh please God yes. I was teased endlessly for picking up the first Crackdown--"you must really want that Halo 3 preview!"--but it is singly the greatest superhero game ever made.

O_P #3 7:14 PM Monday, Dec 8, 2008 Reply

The only game I've played that came close to the Crackdown experience was Hulk Ulitmate Destruction. Picking up cars and smashing things is so much fun it is a wonder that the mechanic is not incorporated into more games.

HarshLanguage #4 12:46 AM Tuesday, Dec 9, 2008 Reply

#2 - I like to think that the HL3 offer simply introduced more people to the awesomeness that is Crackdown, rather than smudging its rep ('Buy HL3 beta spot, get random game free!').

It deserves more than sleeper hit status. It's still my favorite 360 game, by far. I'd be chuffed to hear confirmation of a sequel. It might even prompt me to go back and finally finish the vehicle stunt achievements in the original!

tiffanyrings #5 1:50 AM Wednesday, Aug 11, 2010 Reply

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