POSTED BY

Brandon Boyer

AT 10:26 AM
Monday December 15, 2008

PC

llamasoft

Llamasoft's Space Giraffe released for PC

spacegiraffenuxx.jpg

That collective whinny you heard earlier this morning was the sound of a thousand Llamasoft fans discovering that the PC version of Jeff Minter's Space Giraffe had finally been released for PC, alongside a demo version you can grab here [.exe]. As mentioned before, after the resounding and baffled silence following its Xbox Live Arcade release, the 'softies have been working overtime to make the PC version a more accessible experience.

On top of toning down the psychotropia of the Tempest-esque strategic shooter with 100 new "NUXX" levels (alongside the XBLA version's original "acid mix" levels), over the past quarter Minter and co. have been hard at work preparing a safe-place of video walkthroughs and tutorials to help coach you into the madness.

Minter also says the PC version adds "the capability for us to make available further level packs - which can be completely new levels rather than simply remixes - should there be sufficient interest," including "chillout level packs, ultra-intense packs, shorter game packs (maybe 20 levels instead of 100 for those who want a shorter game), special themed packs to celebrate Christmas or L. Ron Hubbard's birthday."

stinkygoat: finished!

3 Comments

skatanic

#1 – 1:41 PM December 15, 2008

I tried the demo and i have to say i don't know what to think about it. I guess more practice might help but i really felt like I was just mashing buttons and hoping it would turn out well (sort of like most fighting games i have tried). I wish the demo was longer because at this point i am not sure if I would want to commit money to it.

Daemon

#2 – 10:59 PM December 15, 2008

Played an arcade game that seems to be virtually identical in gameplay something like 20 years ago. Of course, it was black and white, used a knob to control the ship, and didn't have all the brightly coloured screen clutter and random animal sounds effects.

Loshi

#3 – 11:24 PM December 16, 2008

I played this for the first time on Monday (I don't have a 360) and just fell in love. Sure it is on the same road as Minter's other Tempest updates, but we are talking so far down that road that you can't see home anymore. When I got to the inverted cone level (12 or 13 I think) I knew that wherever I'd gotten myself, I liked it.

SG isn't for everyone, but it is just crazy and intense enough me. I lost all of Monday night playing (I borrowed a USB Xbox 360 controller from a friend, night and day compared to trying to control it with a keyboard) and died over and over, but each time I could at least understand why I died, and next time I didn't die. Well, not from that exact same thing.

Old school abstract shooters done this well are so rare nowadays. I just wanted to say that at least *I* love the game to pieces (or should that be particle effects?)

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