LittleBigWatch, part the final: The Game of Life
Finally, one last LittleBigMorningUpdate: 'Corbu' has showed up even the mechanical brilliance of the LittleBigCalculator and the behind-the-curtain magic of that recent Reversi game with an unbelievable street-lamp clockwork version of the Game of Life, which is doubly impressive for keeping all its inner-workings in plain view (and might be the first time I've seen the PS3 struggle under the weight of a level).
Your best bet to find it is to run a search on 'Corbu' -- I found that searching for 'LittleBigLife' was too choked with other 'LittleBig' named levels.



jmtb02
#1 – 8:58 AM December 19, 2008
I love it. And as a sidenote, props for recaptioning all the in-game text with matching speech bubbles in youtube!
kamiikoneko
#2 – 9:39 AM December 19, 2008
unfortunately, you can't create a non-terminating system with only 32 cells (i don't think). this is pretty amazing, however. I wonder if it's even possible to build a cell system big enough to support a nonterminating system in LBP?
shMerker
#3 – 11:40 AM December 19, 2008
What qualifies a system as "non-terminating"? I thought a simple line of three living cells would continue to live and oscillate between being a vertical and horizontal line indefintely. Is there some other requirement?
Strophe
#4 – 1:23 PM December 19, 2008
"Unfortunately the entire computer is too complex to show on one screen; this is about 1/4 of the entire thing."
...makes me proud to be a gamer.
eustace
#5 – 9:13 PM February 28, 2009
It really is only a matter of time until you will be able to run Doom on LittleBigPlanet.