Left 4k Dead: Left 4 Dead in 4KB of Java

I had a little difficulty snapping a screenshot without pixelized zombie abstractions sucking the filling out of my intestines, but no matter: this Java tribute to Valve's Left 4 Dead executed in less than 4Kb of code is unbelievably awesome.
Left 4K Dead [Mojang]




Anonymous Anonymous
#1 – 4:12 PM December 23, 2008
Run or shoot...? Run... or.. shoot??
BOTH!
theawesomerobot
#2 – 4:37 PM December 23, 2008
Damn, now even 4K of Java can have bragging rights over Resident Evil 5's stop & shoot gameplay.
Oh, and remember - it's not the size of the code that matters.
Blackie
#3 – 6:14 PM December 23, 2008
4k of Zombie blasting awesome-ness, now that's some slim coding.
I thought that had all gotten left behind back in the days of CD-rom games.
Nice perspective work with the hallways too.
dculberson
#4 – 6:48 PM December 23, 2008
Hard!
billyboob
#5 – 9:45 PM December 23, 2008
i should get off my ass and learn to code... something
Anonymous Anonymous
#6 – 8:27 AM December 24, 2008
I came arcross this game last night using the Stumble-upon button in my browser.
arkizzle / Moderator
#7 – 12:44 PM December 24, 2008
GREAT!!!
The move/shoot balance is spot on, and aim/shoot/run is always a good game signifier :)
YAY!
Branfeast
#8 – 2:55 PM December 27, 2008
Man, Valve should use this as a loading game! But doesn't one company own the rights for them or something?
Brandon Boyer
#9 – 10:28 AM December 28, 2008
It's true -- Namco holds the patent for using minigames during loading screens.