Gandreas brings Rogue to iPhone
What better way to show off the glittering power of your 22nd century handheld communications device than with a 1980's ASCII UNIX RPG? Gandreas Software has ported Epyx's seminal early-PC RPG Rogue to the iPhone as a free download, and -- to be fair -- has done a very noble job of bringing the game up to date.
Gandreas's version adds tile graphics (and a very smart tilt-mode that morphs the landscape view's ASCII mode into graphics as you turn it up to portrait) and gesture based commands (trace a W on the screen to wield a weapon, R to remove a ring), but keeps the same brutal difficulty of the original: be prepared to die a lot by the crooked claws of kestrels.



Anonymous Anonymous
#1 – 6:19 PM December 1, 2008
Phew. I'm a bit relieved to find it actually has an ASCII mode. Graphics beyond that just wouldn't do when you're trying to show off your geekyness.
Though it would be slightly weighed up for by having a phone from the future. 22nd century?
-oc
AirPillo
#2 – 8:06 PM December 1, 2008
Kind of makes me wish you could play the roguelike Dwarf Fortress on a mobile platform.
Sadly, the CPU requirements would fluster all attempts.
Brandon Boyer
#3 – 9:09 PM December 1, 2008
Airpillo: that was exactly my first thought too, especially rendered with http://www.rockpapershotgun.com/2008/01/15/the-dwarf-fortress-graphical-itch/
We can dream!
John H.
#4 – 2:44 PM December 3, 2008
I don't think a kestral has ever killed me. Now medusas, on the other hand....
What? A point? Er, I don't think I have one, sorry.