Fallout 3 level cap bumped up with DLC
For all of Fallout 3's strengths, it gives more content than the leveling system gives reason to continue playing after the main quest has been completed. By level 16, the average Vault-Dweller is an unstoppable juggernaut: by level 20, everything's going down with a single VATs headshot, with 60% of the map still unexplored.
Luckily, it looks like the Fallout 3 DLC is going to remedy that. According to an interview on IGN, Bethesda intends on extending the level cap in the third DLC pack, Broken Steel, as well as add new foes, perks and items. Hopefully, that will also come with a bit of a beefing up of the end game.
Brandon did link this same article yesterday, but I wanted to call some attention to the upped level cap... I really think that getting excited about new content is probably premature without actually being able to advance from it.




nobodyman
#1 – 1:29 PM December 15, 2008
Doesn't the enemy difficulty scale upwards depending on your level? This is similar to how Oblivion works. Perhaps I'm "doing it wrong" -- I'm level 20, have 15/20 bobbleheads, and I'm still finding myself in situations where I need to roll in with 20 stimpacks or I'm a dead man.